
You control a stickman archer in a small arena, shooting waves of enemy archers with a bow while managing your health and stamina. Each kill earns a point you spend on upgrades between rounds.
Bow Battle is a ragdoll physics archery game published by AzGames, playable free in any browser with no download on desktop and mobile.

Contents
Controls
| Action | Input |
|---|---|
| Aim | Move mouse |
| Shoot | Left-click |
| Move / Jump | Confirmed present — exact keys not publicly documented |
Aiming is continuous — the bow tracks the mouse in real time. Shots don’t always travel in a perfectly straight line because of the ragdoll physics; the archer’s body shifts with movement, so your aim point when stationary differs from your aim point while moving. Enemies are also in constant ragdoll motion, so leading moving targets is more reliable than tracking them.
Stamina and Health
Both shooting and jumping consume stamina. Standing still recovers stamina passively — there’s no item needed for it. Health does not recover on its own. Red and yellow apples that appear during fights are the only way to restore health mid-match; they also provide stamina bonuses when collected.
Running out of stamina mid-fight means you can’t shoot or evade — both fail simultaneously. This makes stamina management the game’s core survival skill, not just aim accuracy. An archer with full health but no stamina is effectively helpless.
Upgrades and Arrow Types
Each kill earns one point. Points are spent on upgrades between rounds. Confirmed upgradeable stats:
- HP — increases total health pool
- Armor — reduces incoming damage
- Stamina — increases total stamina capacity
- Damage — increases damage per arrow hit
- Arrow Slots — increases how many arrow types you can carry at once
Beyond stat upgrades, more powerful arrow types can be unlocked and purchased. Confirmed arrow types include fire, ice, mace, and axe variants, each dealing different effects beyond standard arrows. Standard arrows are available from the start; elemental and weapon-tipped variants require unlocking.
Tips
▸ Prioritize stamina upgrades early
A low stamina cap means you’ll run dry mid-fight before waves get cleared. Expanding the stamina pool gives you more shots and jumps per engagement, which matters more in early waves than raw damage does. Damage upgrades become more valuable once stamina is no longer the limiting factor.
▸ Stand still briefly to recover stamina, not in the open
Stamina recovery requires stopping, which makes you a stationary target. Use platform edges, corners, or moments when no enemy has line of sight to recover rather than pausing mid-arena. Standing still in the center during a wave is one of the fastest ways to get hit.
▸ Collect apples immediately — they disappear
Apples have a limited window before they vanish. Health doesn’t regenerate on its own, so a missed apple is permanent health loss for that run. Routing toward a visible apple while still shooting is worth the movement cost.
▸ Aim slightly ahead of moving enemies
Enemies are in continuous ragdoll motion. Aiming directly at an enemy’s current position means the arrow arrives where they were, not where they are. Leading a moving target by a short margin accounts for the travel time and the target’s drift.
▸ Knock enemies off platforms rather than depleting their HP
A hit that sends an enemy off the platform edge eliminates them regardless of remaining HP. A well-placed shot near the edge is more efficient than multiple hits on a high-HP enemy in the arena center. Positioning shots for edge pushes becomes practical once you’ve upgraded damage enough for knockback impact.
