
You’re a space miner with a vacuum gun. Move across an alien planet, automatically collect crystals and minerals, fill your backpack, return to base to sell, then spend the money on upgrades that let you carry more, mine faster, and reach new planets with better resources.
Astro Tycoon is a browser-based space mining idle tycoon developed and published by OzGames.io, released on April 1, 2026. Free to play in browser on desktop and mobile, no download required.
| Feature | Details |
|---|---|
| Developer | OzGames.io |
| Released | April 1, 2026 |
| Genre | Space mining simulation / idle tycoon |
| Core tool | Vacuum gun — auto-activates near resource deposits |
| Automation | Hire robot workers and auto-miners as you progress |
| Planets | Multiple, each with unique terrain and rarer resources |
| Daily content | Quests and daily missions (Q key) |
| Platform | Browser — desktop and mobile, free, no download |

Contents
Controls
| Action | Input |
|---|---|
| Move character | Arrow Keys or Left Click (point-and-click) |
| Open quests / daily missions | Q |
| Visit NPC shop | E |
| View space map | O |
The vacuum gun fires automatically — you don’t aim or click to collect. Moving near a mineral deposit triggers collection without any extra input. The practical implication is that your only active task is routing your character through the richest crystal areas efficiently. Arrow keys give precise directional control; left-clicking a destination moves the character there automatically, which works well on mobile and for longer traversals across a planet.
The Mining Loop
Every session follows the same cycle:
- Enter the mining zone on a planet and move through resource deposits — the vacuum gun collects automatically as you pass near them
- Fill your backpack — once full, no more resources can be collected until you sell
- Return to base — selling the load converts minerals into cash
- Spend cash on upgrades — then go back out with a stronger setup
Resources include crystals, exotic minerals, and ancient fossils, each found across different terrain types and planet surfaces. Some surfaces collect quickly with the vacuum alone. Others require explosives/dynamite to break through before the vacuum can reach the deposit underneath — confirmed by multiple sources as a tool that unlocks as you progress and is most effective on large, dense resource blocks deep in a planet.
The loop gets more efficient as upgrades compound — a bigger backpack means fewer return trips, higher mining speed means each trip covers more ground, and automation systems eventually run parts of the loop without you. The transition from fully manual mining to a partially automated setup is where the “tycoon” element of the game becomes meaningful.
Upgrades
All upgrades are purchased at the base with cash earned from selling resources. The confirmed upgrade categories:
| Upgrade | Effect | Priority |
|---|---|---|
| Backpack capacity | Carry more resources per trip before needing to return | Highest early priority — confirmed across multiple sources |
| Mining speed / suction power | Vacuum collects faster and clears deposits in less time | High — accelerates every trip |
| Movement speed | Traverse the planet faster between deposits and back to base | Medium — reduces dead time between collections |
| Explosives | Break through hard terrain and large resource blocks | Unlocks new areas and deep deposits |
| Robot workers / auto-miners | Automated collection that runs without player input | Later-game — requires a strong manual loop first to be worthwhile |
| Jetpack | Traverse terrain with vertical movement | Unlocks later — opens areas not reachable on foot |
Pets are also available and assist with progression — AzGames confirms “a wide variety of pets” but specific pet mechanics are not publicly detailed.
Planets and Progression
The game opens on a starter planet with basic terrain and accessible crystal deposits. As your mining operation grows, the space map (O key) shows additional planets that unlock as you meet progression requirements. Each new planet has a distinct ecosystem and terrain type — some have more obstacles, some have harder surfaces requiring explosives, and all of them offer rarer and higher-value resources than the previous planet.
One confirmed early landmark: the waterfall — geometrylitepc.io specifically notes “Go to the waterfall first; it will make things easier immediately,” suggesting it contains a particularly dense or valuable resource cluster near the start. The NPC shop, accessible with E, provides equipment and upgrades beyond what the base sell-and-upgrade system offers.
Tips
▸ Upgrade backpack capacity first — every time
Backpack capacity is the single most impactful early upgrade. A bigger backpack means fewer return trips to base per hour, which multiplies how much cash you generate from the same amount of play time. Mining speed and movement speed both help — but they help more when your backpack is large enough to justify the longer trips they enable. Confirmed by multiple sources as the priority upgrade.
▸ Route through dense crystal zones, not in straight lines
Going straight across a planet or straight down isn’t efficient. Survey the surface briefly for areas where crystals cluster together, then route your path through those zones before returning to base. A trip that hits three dense patches in one pass earns more than three separate trips hitting one patch each.
▸ Visit the waterfall early in the first planet
Confirmed by geometrylitepc.io as a location that makes early progression easier. Find it before committing to a general mining route — the resources there give an early cash advantage that accelerates first-planet upgrades faster than standard terrain.
▸ Use explosives on large blocks, not on small deposits
Explosives clear blocked terrain and break apart large resource formations that the vacuum alone can’t handle. Using them on small deposits that the vacuum could already collect is wasteful — save explosives for deep terrain blocks and large crystal formations that are physically in the way of reaching richer areas.
▸ Don’t invest in automation until the manual loop is efficient
Auto-miners and robot workers run independently of player input. But they only produce meaningful returns when the underlying mining operation is already upgraded — low-tier automation on a starter setup generates little income. Get backpack, speed, and mining power to a solid level first, then layer automation on top of an already-functioning loop rather than using it as a substitute for one.
