
Rooftop Snipers 2
What Is Rooftop Snipers 2?
Rooftop Snipers 2 is a free two-player physics shooting game developed by New Eich Games (Michael Eichler) and released in 2019. Two characters stand on opposite ends of a rooftop. Each player has two keys: one to jump, one to shoot. The goal is to knock your opponent off the edge before they do the same to you. First to three round wins takes the match.
What makes the game memorable is the ragdoll physics. Every shot sends the target flying in an unpredictable direction. Every shot also causes the shooter to recoil — meaning an ill-timed shot can launch your own character toward the edge. The game produces genuinely hilarious moments regardless of skill level, and competitive depth emerges naturally as players learn to manage recoil, time jumps, and read opponents.
Single-player vs AI or local 2-player on one keyboard. No download, no account required. Also runs on mobile.

Controls — Two Keys Each, One Keyboard
Each player uses two keys. Jump and shoot. That is the entire control scheme for both players, and it is the reason anyone can play within thirty seconds of opening the game.
| Player | Jump | Shoot |
|---|---|---|
| Player 1 | W | E |
| Player 2 | I | O |
On mobile, on-screen buttons replace keyboard input. The same two-button mechanic applies — one for jump, one for shoot. The split keyboard layout means both players can compete side by side on one device without their inputs overlapping.
The Recoil Mechanic — The Game Within the Game
In most shooting games, firing a weapon only affects the opponent. In Rooftop Snipers 2, every shot affects both players. The opponent is knocked by the impact. The shooter is knocked by the recoil.
This creates the central strategic puzzle of the game: every shot is a gamble that affects your own position as much as your opponent’s. A shot fired while standing near the edge of the roof sends the shooter backward — possibly off the roof, winning the round for the opponent without a second shot fired. A shot fired from the center of the roof gives the recoil room to absorb without the shooter falling.
The recoil from each shot can move your character significantly. Firing while standing at the edge of the roof means even a successful shot that hits the opponent can simultaneously launch you off the other side. Position your character toward the center before committing to a shot, and the recoil pushes you toward the middle of the roof rather than off it.
The Ragdoll Physics — Why Every Round Feels Different
The physics engine in Rooftop Snipers 2 is deliberately imprecise. A shot that connects at one angle sends the opponent’s ragdoll body flying in a direction that is loosely predictable but never exactly repeatable. Characters tumble, spin, windmill their arms, and occasionally fly directly upward before dropping back onto the roof — surviving a hit that looked certain to be fatal.
This unpredictability is the game’s greatest feature. A player who is clearly winning suddenly gets bounced back onto the roof from what looked like a falling position. A perfectly timed precision shot produces a spectacular ragdoll launch that both players immediately want to see again. The physics make skilled plays feel great and lucky moments feel impossible to recreate — exactly the combination that keeps local multiplayer games alive for hours.
What Rooftop Snipers 2 Adds
The original Rooftop Snipers launched in 2017 and established the core two-button rooftop duel format. Rooftop Snipers 2 builds on it with:
- More rooftop environments — additional maps with different layouts, backgrounds, and platform configurations that change how the recoil and ragdoll physics interact with the space.
- More characters — expanded roster of unlockable character skins that give players cosmetic progression goals beyond winning rounds.
- Customizable arena — players can adjust the match setup to different configurations before a session starts.
- Smoother animations and improved physics — the ragdoll movements feel more fluid and the overall experience is more polished than the original.
Match Format — Best of Five
Each match is played across five rounds maximum. The first player to win three rounds wins the overall match. A round ends the moment a character falls off the roof — whether from being shot, from their own recoil after firing, from a jump that overshoots the platform, or from the pure chaos of a multi-shot exchange.
Rounds are fast — often completed in under thirty seconds. The best-of-five format creates natural momentum swings. A player who loses the first two rounds but wins the next three wins the match. No single round feels decisive until the very end, which keeps both players invested regardless of the current score.
Single Player vs Local Multiplayer
Tips for Winning More Rounds
- Jump to dodge, not to gain height. The jump button is your primary defensive tool. A timed jump that clears an opponent’s shot is a round-saving move. Jumps used purely for positioning without dodging in mind waste one of your two inputs and leave you grounded and vulnerable during the landing recovery.
- Shoot from the center, not the edges. Recoil from the center pushes you toward the middle of the roof. Recoil from the edges can push you off. Central positioning before firing is the single most consistent improvement available to new players.
- Fire during the opponent’s jump, not after it. A jumping character is moving — a shot aimed at their last ground position will miss. A shot timed to connect at the peak of their jump, when horizontal movement pauses briefly, has a much higher connection rate than reacting to where they land.
- After a successful hit, reposition before shooting again. A hit that moves the opponent does not end the round unless they fall off. The impulse to shoot immediately again is natural but often fires from a bad position. Take one beat to reposition toward the center, then commit to the follow-up shot.
- Watch the opponent’s recoil as much as your own shots. An opponent who fires carelessly near the edge of the roof may self-eliminate without your involvement. Reading their positioning and letting them shoot first while standing near an edge is a passive strategy that produces free round wins.
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Frequently Asked Questions
Rooftop Snipers 2 is the rare game that is better the first time you play it with someone else than the first time you play it alone — and still improving on the tenth session together. Two keys per player, one rooftop, five rounds, and a physics engine that consistently produces moments neither player could have planned.
