
You control a black hole moving through a 3D city, swallowing objects to grow larger, then using that size to devour rival holes and top the leaderboard before the two-minute timer runs out.
Hole Arena is a free browser game built in HTML5 — no download, no install, playable on desktop and mobile. Matches last exactly 2 minutes. Coins earned from each match fund unlocks across 15 worlds and a range of hole skins.

Contents
Controls
| Platform | Control |
|---|---|
| Desktop | WASD, Arrow Keys, or mouse drag |
| Mobile | Drag finger to steer |
The hole follows your cursor or movement direction continuously — there’s no separate action button. All movement input methods are equivalent; mouse drag tends to feel more natural on larger maps, keyboard on tight routes near small objects.
How Growth Works
You start small enough to swallow only lightweight objects — benches, trash cans, signs. Each object absorbed increases your hole’s diameter. As you grow, the range of swallowable objects expands: small items give way to cars, then larger structures, then buildings. Once your hole is large enough, it can swallow rival holes — eliminating a competitor rewards more coins than absorbing a building.
The growth threshold is strict: if an object is too large for your current size, it won’t be absorbed. You can’t force it. This means the early game is always spent on small items, and jumping to a larger section of the map before you’re large enough wastes time.
Power-Ups
Power-ups spawn on the map during matches. Three confirmed types appear across multiple verified sources:
- Magnet — pulls nearby objects automatically toward your hole without needing to physically reach them.
- Speed Boost — increases movement speed temporarily, useful for reaching objects or escaping larger holes.
- Size Multiplier (Get Bigger) — accelerates growth beyond what normal absorption would achieve in the same timeframe.
Power-ups are on the map for everyone — there’s no guarantee you’ll reach one before a larger rival does. A speed boost early in a match is worth prioritizing because the movement advantage compounds through the entire remaining round.
Modes
| Mode | What it is |
|---|---|
| Classic | 2-minute match. Leaderboard position at the end determines your coin reward. |
| Endless | No timer. Grow without a match cutoff. Competes on global leaderboards and gives larger coin rewards. |
Coins and Unlocks
Coins are the only currency. They come from two sources: leaderboard position at the end of a Classic match (higher rank = more coins) and completing in-match objectives. Confirmed objectives include swallowing the town hall and consuming parks within the time limit — these pay a bonus on top of standard match rewards.
Coins unlock 15 worlds (different map environments) and hole skins. Worlds are not just visual — each offers a different layout and object distribution, which affects early-game routing.
Tips
▸ Prioritize dense small-object clusters at the start
Early growth determines everything. Areas with many small items packed together — parks, market areas, sidewalks — let you absorb faster than isolated large objects you can’t yet eat. The first 30 seconds of a 2-minute match decide whether you’re a threat or prey for the rest of it.
▸ Pick up speed boosts before size boosts early on
Early in a match you’re small and exposed. A speed boost lets you reach items faster and escape larger holes. A size boost on a small hole is less impactful than the same boost at mid-match size when you’re already absorbing larger objects and the multiplier compounds more.
▸ Check for objectives at the start of each match
Confirmed objectives — swallow the town hall, consume parks — pay bonus coins beyond leaderboard rewards. If those landmarks are visible on the map, plan a route toward them once you’re large enough. Missing an objective because you forgot to check it is a consistent coin loss across sessions.
▸ Stay away from larger holes, not just away from the center
New players retreat to the map edge when a big hole is nearby, but the edge often has fewer objects and limits escape routes. Moving to a different dense cluster away from the large hole keeps growth going and maintains more exit directions if pursued.
