
The Race – Season 2
What Is The Race – Season 2?
The Race – Season 2 is a free browser time trial driving game developed by Merci Michel for Interparfums – Montblanc, created to promote the Explorer Platinum fragrance. Where Season 1 put you behind the wheel of a red sports car on a neon-lit futuristic racetrack, Season 2 hands you a powerful silver 4×4 and sends you through dramatic outdoor landscapes — rugged, detailed environments with cliff edges that end runs instantly if you drift off course.
The core mechanic is unchanged: a luminous line runs through the centre of the road, and staying on it fills your boost gauge. Use the boost to lower your time. The difference is the character of the challenge. The Explorer Platinum track is built around performance in a natural environment rather than a stylised racing circuit — wider, more sweeping, with visible drops on either side that make corner precision feel genuinely consequential in a way that a contained track does not.
The game received recognition from both FWA (Favourite Website Awards) and CSS Design Awards for its design quality. The Konami code Easter egg from Season 1 returns. No download, no account. Plays free in any browser. Mobile available in landscape mode.

How Season 2 Differs From Season 1
Both games share the same core mechanic, the same developer, and the same promotional structure. The experience is genuinely different for three specific reasons.
Controls
| Input | Action |
|---|---|
| ← / → Arrow Keys | Steer the 4×4 left and right through the track |
| Stay on the luminous centre line | Builds the boost gauge continuously while on the line |
| Boost activated | Speed surge — activated when gauge is sufficiently full |
| ↑ ↑ ↓ ↓ ← → ← → B A | Konami code Easter egg — use your phone as a physical game controller |
| Landscape mobile | On-screen controls for mobile browsers |
The Boost Mechanic — How It Works in Season 2
A luminous line runs down the centre of the track throughout Season 2. Stay on it and the boost gauge at the bottom of the screen fills steadily. When you have accumulated enough boost, it activates and propels the 4×4 to higher speeds for a duration.
The outdoor adventure setting changes how this plays in practice compared to Season 1. The futuristic circuit in Season 1 is mostly contained, with corners that bring you back to the line naturally. The Explorer Platinum track has more varied geometry — wider open stretches followed by technical sections where cliff edges demand careful steering away from the centre, and flowing canyon curves where holding the line is both possible and rewarding.
The rhythm of Season 2’s boost accumulation is different as a result. There are longer sections where perfect line following is achievable, which makes a clean run feel more continuous. And there are technical cliff-edge sections where deliberately prioritising the safe line over the centre line is the correct call — a strategy that Season 1’s contained track never really necessitates.
When the track narrows with a drop on one or both sides, the priority shifts from boost accumulation to staying on the road. A run that sacrifices two seconds of boost accumulation through a cliff section but survives it cleanly is always faster than a run that hugs the line aggressively and goes over the edge. Learn which sections have cliff exposure and adopt a conservative line through them. Reclaim the centre line on the exit.
The Track — Explorer Platinum’s DNA
Merci Michel described the game as embodying the Explorer Platinum fragrance’s DNA: exclusivity, performance, modernity. The track design reflects all three. It is not a generic mountain road — it is a specific, considered route through dramatic terrain that communicates the brand’s outdoor adventure identity through every corner and vista.
The visual detail is notably high for a browser time trial game. The surrounding landscape is rendered with enough depth that the track feels embedded in a real environment rather than placed on top of a flat texture. Miniplay.com describes the environments as “fascinating, detailed and dangerous scenarios” — and the cliff hazard design substantiates the “dangerous” part in a way that raises the emotional stakes of each attempt.
This level of production quality is why the game received FWA and CSS Design Awards recognition. It is not just a promotional game that happens to be playable — it is a well-designed experience that uses the game format to communicate the brand effectively. The track is the fragrance’s outdoor expedition identity, translated into steering input and boost strategy.
The Draw — Season 2’s Bonus Layer
Unlike Season 1, The Race – Season 2 included a sweepstakes element: players who set their fastest time could enter a draw to win exclusive Montblanc gifts. This element may no longer be active depending on when you are playing — promotional campaigns have defined run periods. But the leaderboard and personal best system remain intact regardless of whether the draw is live, giving the time trial format its competitive structure independent of any promotional component.
Design Recognition — FWA and CSS Design Awards
The Race – Season 2 (as Montblanc Explorer Platinum: The Race) was recognised by two of the web industry’s most established design award programs: the FWA (Favourite Website Awards), which has been recognising digital innovation since 1999, and the CSS Design Awards. Both recognised the game as an outstanding example of digital branded experience — a promotional game that achieved creative and technical quality beyond its marketing context.
For a browser game, this kind of industry recognition is uncommon. It is one indicator of the care that Merci Michel put into the visual and interaction design, and it explains why both seasons of The Race feel more polished than most browser games with comparable gameplay depth.
If You Played Season 1 — What to Expect
The boost mechanic is identical. The controls are the same. The Konami code still works. What changes is everything around those constants — the vehicle, the landscape, the aesthetic, and the introduction of cliff hazards that make corner precision feel higher-stakes than the first track does.
Season 2 is not harder in an absolute sense. It has more technical sections, but it also has longer flowing stretches that reward smooth line following. The skill learned on Season 1’s futuristic circuit — reading corner exits for earliest centre-line return — applies directly here, with the additional variable of cliff awareness on exposed sections.
Most players who work through both find Season 2’s track more memorable. The outdoor landscape and the 4×4 give it a character that the neon sports car circuit, for all its visual energy, does not quite replicate.
Tips for Season 2 Specifically
- Identify the cliff sections on your first lap and note where they are. The track is consistent. Cliff-exposed corners appear in the same places every run. Your first lap should be a mental mapping exercise: where are the drops? Which corners require a conservative line? Once those are known, the subsequent laps can be optimised around them.
- On cliff sections, aim for the inside line rather than the centre. The inside of a corner is always the safest side relative to an outside cliff drop. Taking the inside line through a cliff-edge corner costs some boost accumulation but eliminates the drop risk entirely. Return to centre on the following straight.
- Use the open stretches for maximum line time. Season 2 has longer straight and flowing sections than Season 1. These are where the boost gauge fills fastest. Smooth, sustained centre-line holding through these sections builds the boost that will power you through the technical cliff areas where you have to leave the line to drive safely.
- The Konami code still works. Up, Up, Down, Down, Left, Right, Left, Right, B, A — your phone becomes a physical controller for the 4×4. Tilting through cliff-edge corners with a physical device in your hands adds a dimension of tactile feedback the keyboard does not provide, and arguably suits the outdoor adventure aesthetic of Season 2 better than it does Season 1’s neon circuit.
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Frequently Asked Questions
The Race – Season 2 takes everything Season 1 established and puts it somewhere more interesting. The silver 4×4, the outdoor adventure landscape, and the cliff-edge hazards give it a distinct character that is not just a reskin of the first game’s neon circuit. The core mechanic — follow the line, build the boost, beat your time — is unchanged and still works precisely because it is so well designed. FWA and CSS Design Awards recognised it for good reason: Merci Michel made a promotional game that earned its design credentials without compromising its playability.
